Rathnait

Description:

Skilled Trollkin Explorer/Ranger

STATS
PHY 6 | AGI 5 | INT 3
SPD 4 | PRW 5 | ARC-
STR 3 | POI 4 | PER 3

WILL 9

DEF 11
ARM 11

INIT 12

CMD RNG 3

SKILLS
Hand Weapon 2
Archery 1
Detection 2
Sneak 1
Medicine 1
Navigation 1
Survival 2
Tracking 1

BENEFITS AND ABILITIES
Feat: Revitalize
The character can spend 1 feat point during his turn to regain a number of vitality points equal to his PHY stat immediately. If a character suffers damage during his turn, the damage must be resolved before a character can use this feat. An incapacitated character cannot use Revitalize. Pg: 116
Tough
The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, the character heals 1 vitality point, is no longer disabled, and is knocked down. Pg: 116
Feat: Disarm
After directly hitting an enemy with a non-spray, non-AOE ranged or melee attack, instead of making a damage roll, the character can spend 1 feat point to disarm his opponent, When this benefit is used, the enemy’s weapon, or any object in his hand, flies from his grasp. He suffers no damage from the attack. Pg: 117
Big Game Hunter
A character with the Big Game Hunter ability has hunted more than his fair share of game in the wilds of Immoren. When a character with Big Game Hunter makes a melee or ranged attack against a natural animal or beast native to the wilds of Immoren, he gain a bonus on attack rolls equal to his Survival skill. Pg: 158
Port of Call
A character with Port of Call can always find his way home again. For each level of Navigation, a character can nominate one location he’s visted more than once as a Port of Call. When traveling to a Port of Call and using the Navigation skill (p. 186), treat any results worse than “Arrive as planned” as “Arrived as planned.” Pg: 165
Pathfinder
The character can move over rough terrain without penalty. Pg: 165

WEAPONS
Nyss Bow | RNG 12 | RAT 9 | POW 10 |
Throwing Knife | RNG 6 | RAT 9 | POW 7 |
Mace | MAT 7 | P&S 11 | Critical Knockout
Trench Knife (Blade) | MAT 6 | P&S 7 |
Trench Knife (Skull Crusher) | MAT 5 | P&S 7 |

ARMOR
Armored Great Coat: | SPD 0 | DEF -1 | ARM +5 |

EQUIPMENT
Map Case
Spyglass (+2 PER to rolls for spotting at distance)
Grappling Arrow x3
Quiver
Dry rations x5
Waterproof cloak
Traveling clothes, cloth
Backpack
Bedroll
Book
Canteen
Compass
Deck of Cards
Flint Striker
Lantern
Map, local terrain
Rope, hemp: 40 feet
Tarp, waterproof, 6′ × 6′
Waterskin with beer (4 pints)

LANGUAGES
Molgur-Trul
Cygnaran
Common

Bio:

Rathnait

Tarnished Dreams Ashleysaurus